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PROJECT DEMO
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TPS KIT PLAYABLE DEMO V 1.0

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This is a free demo of the core mechanics of my upcoming scifi game in development, Thalystria, made with Unreal Engine 5.

Main Menu Background Image

A Quick Overview

Hello and thanks for being here! Below is the comprehensive short list of things available in the kit. Between this and the showcase video you will have seen just about everything. The rest is waiting inside the project :) From here, I will be working on getting the documentation updated and finished here on the website. The DEMO version of it is above, and a Tier 3 and higher Patreon member-only version has the source files for this kit. Enjoy and happy devving :)

🌠-Interaction Component- Allows interaction with all interactables and is tied into the HUD component, easy to use parent templates to drag and drop your items in editor
🌠-Player HUD Component- Handles all the visual queues for the player, health bar, stamina bar, companion status, weapon selection, ammo count, minimap, compass, pickup notifies, quests, stats etc.

🌠-Weapon Component- includes all animations, an arsenal of weapons, SFX and VFX with procedural recoil and camera shake and niagara emitters
🌠-Health + Stamina Component- Natural regen included for both health and stamina, includes all animations, meshes for health pickups with SFX & VFX
🌠-Damage Component- Includes all SFX and VFX, respawn option for both enemy and player, also handles death and fall damage
🌠-Flight Component- Uses built-in-suit rocket for effect, linked to stamina and fall damage
🌠-Smart Enemy Ai + Controllable/Possessable Companion Ai- Uses behavior tree logic and some blueprint logic, ability to switch between player and companion controller.

🌠-Main Menu- Simple and basic for you to build upon. Easily configurable and customizable on your style and preferences.

🌠-Audio Settings

🌠-Keyboard & Mouse Settings

🌠-Video & Graphics Settings

SLIDE08.jpg

🌠-Custom Sandbox- Show creative mode spawn controls and sandbox controls.

🌠-Creative Mode- Set custom options for spawning enemies at runtime for your testing. Choose Red, Blue, or No Team, select their Ai State (Idle, Attack, Roam, etc), select if you want them to have a gun or melee weapon, select from a range of weapons, spawn them in and play. Great for debugging, conducting tests for different weapons, states, etc.

🌠-Spawn & Respawn System- Easily configurable and could be made into a quick game.

🌠-Clean & Organized- The entire project is very clean and well organized. As well as being highly documented on the website, I'm also working on finishing full documentation for all the features included in the kit. This will include multiple how-to's and tutorials for making this kit easily customizable and configurable for you.

I would like to extend the offer to become a Patreon member today! Your support goes directly towards helping me build my first game. Whether it be for classes, 3D models, environment samples, FAB assets, anything to grow the project into a game! I'll be adding more to the kit as I go along, plus there's still work to do on some of the things in the kit, like the companion for example. Thanks for reading, the DEMO awaits! Enjoy and happy devving!

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